Any created object, visual or analytic, conceptual or photographic, has to condense all the dimensions of the game into a single one: the allegorical, the representative, the agonal, the random, and the vertiginous.
Recomposing the spectrum.
A work, an object, a piece of architecture, a photograph, but equally a crime or event, must be the allegory of something, be a challenge to someone, bring chance into play, and produce vertigo.
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